Plus defenders to cover your own flag, and a support team to position mobile spawn points somewhere safe near the frontlines. It'd useful to have someone harassing the enemy team, perched on a high mountain near the base, raining down projectiles. You'd probably want a couple of infiltrators, who would attempt to get inside the enemy's base in order to take their power offline before the flagbearer arrived. Someone needed to be the flagbearer, who'd ski across levels at great speed to grab the enemy's flag and return it to base. That normally depended upon playing with a clan in which everyone knew their roles. Tribes 2 was superb, offering things no other multiplayer game at the time could: vast landscapes, land and air vehicles, movement which required as much skill as the shooting and a complex classless system that offered real opportunity for strategy. One a day, every day of the year, perhaps for all time. ![]() ![]() Have You Played? is an endless stream of game retrospectives.
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